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Crecer13

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Crecer13 last won the day on March 7 2023

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  1. Excellent work, can I offer you some drawings for the aesthetics of Rus'. https://varvar.ru/arhiv/slovo/ledovoe_poboistche.html
  2. Kiev is Kiev. Look at the images of the city's name in ancient chronicles. There are no Kyiv in the manner of the modern Ukrainian language.
  3. I would say Roman Infantry are better than Heavy Spearmen in terms of stats and defense (melee and ranged) and are very good in close combat. But they cost a huge price and are limited by region and faith (Orthodoxy).
  4. Of course, when I saw the message about the restoration of Byzantium (Although it would be more correct to call the Eastern Roman Empire, Byzantium is a modern term like Kievan Rus). So my first thought was - can I restore Rome completely? It was so logical that the people who called themselves Romans wanted all of Rome back.
  5. River cities should be able to build watermills. Including upgrades: Mill pool - which pools were used to breed fish near the water mill. The water wheel press, used by the ancient Romans to produce the famous Lorica segmentata, in the Middle Ages this technology returned to produce sheet steel for lamellar armor and knightly armor that had a thickness of 0.5 mm to 1.5 mm and cost crazy money if forged them manually. Reduces the cost of heavy units.
  6. Right now, I'm missing information about the countries that I can create after capturing the territory: - What regions need to be captured in order to create the Russian State? - What regions need to be captured in order to create Byzantium? - Can I, as Byzantium, capture the necessary regions and create the Roman Empire? In Hearts of Iron 4, this is shown very clearly.
  7. After playing a lot of time for different principalities of Rus', I was able to create the Russian State after the capture of all the territories of Russia / the former territories of the split Rus'. I made it Vladimir (which is historical), I made it Novgorod, which is not historical at all, because Novgorod was the first to break away from Rus' and did not consider itself Rus'. But at the same time, if you capture all the former principalities of the Kyiv Principality, then it is impossible to create Rus' again. Why? When all the provinces of Rus' are captured, an event about the restoration of Rus' or the restoration of Rossia (Modern self-name of Russia, the Greek-Byzantine name of Rus') should be thrown, which would also be very historical because Rus' was a cultural colony of Byzantium.
  8. Hello, another suggestion for changing Rus'. In Rus', there was a lestvitsa system of heritage, which means that the inheritance was not passed from father to son, but from brother to brother. I don't think it's hard to change. But it will make the game a little more authentic.
  9. Hello, while watching another lecture on the Middle Ages, I got an idea - why not add a moat to the game for fortresses that are located on the banks of the river? One of the most common locations of cities and fortresses was on the banks of the river (it is obvious why), often in such fortresses a moat was dug from the river, which performed a dual function - strengthening the defense of the fortress and fish (fish were often bred in such moats), in this way the moat can give a bonus to city defense and a bonus to food reduction during a siege. My idea is a slot in the construction as if the city has a river there is available "irrigation"
  10. Good afternoon, I'm new here, I really liked the game. And so I would like the game to be even deeper and more interesting. I like Ancient Rus' and would like to see it deeper. For example, in the Novgorod Republic, the princes did not have a dominant role, but the Veche dominated - this can be called the modern term parliament. It would be a difficult but interesting process to persuade the Veche to its side and, for example, declare war on someone. After all, Veche had to decide who to declare war on. https://en.wikipedia.org/wiki/Novgorod_veche I would also like to see other models for the troops and portraits of princes. Russian heavy infantry and heavy archers look too western. Obviously, most of all about ancient Rus' will be in Russian, but with the help of tools it can be translated. Here is an example of interesting images and armor. And the fact that Novgorod uses arbolists who are not available in the game. http://varvar.ru/arhiv/slovo/ledovoe_poboistche.html https://dzen.ru/media/moskovit/broni-doscatye-ili-russkii-lamelliar-5d1144df9b067b00ae30034f
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