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  1. Hello, after reading the eighteenth diary of developers today, I noticed that in the game the city of "Kyiv" was recorded with the Russian transcription "Kiev". But the correct translation of the name of the Ukrainian capital is "Kyiv". As a citizen of Ukraine, I am not very pleased to see the incorrect spelling of the capital of my state. Dear developers, please correct this mistake!
    7 points
  2. Can you explain more clearly how a leader for a crusade is selected? Does the leader come from your current Royal court Knight's? One of my biggest angers in KOH 1 was not having control of my marshals when the pope called them into a crusade, because more then often my 5 star marshal would just find a way to suicide. Have you considered this?
    5 points
  3. Hello friends and welcome to the 22nd DevDiary for “Knights of Honor II: Sovereign”! We decided to return to the Religion topic, started in DevDIary 20 in which we made an overview about the common Cleric actions and religion effects. Today we will take a closer look at Christianity – the religion, followed by the most European kingdoms at the historical period and region the game takes place in. In KoH2:S, there are two vastly different branches (families) of Christianity – Catholicism and Orthodoxy. As we mentioned earlier, we’ve chosen this simplified model after considering and experime
    5 points
  4. I am writing about what (I think) the situation right now might be and how it could look if there is a mechanic that allows the player to upgrade units. When I thought about that I also found some complications and issues that may arise with this. For sure I am not saying let’s do this because it sounds cool. I will talk mostly about peasants and will be viewing two different situations. The first is as I said earlier - “Hey, why my peasants are still peasants and what to do to improve them?” - Upgradeable Units Let's see how Peasants look in KOH2 It says “Peasants
    5 points
  5. Hello! The first game had clouds that casted shadows onto the land which gave the game a nice depth effect. Will KoH2 feature clouds or at least cloud shadows? From all the screenshots I've seen, the land always is bright, locked in an eternal perfect cloudless green summer which is too uniform and boring to look at. Will the game feature some weather effects like rain or wind, local storms with all those trees swaying in the wind a little? I think all these would make the game more visually appealing and increase immersion. If anyone else has
    5 points
  6. I would love to see weather effects. Attrition is a must. Snow, Rain, Mud, Extreme heat everything should have an effect on armies, terrain and climate you just have to put that in a game as this.
    5 points
  7. Thanks for the Diary, as I understand the settlements and some features to provinces are randomly generated with some restrictions. This sounds great especially for multiplayer games and playability. I do believe this should be the default setting. I also suggest to include a setting option giving fixed settlements and features resembling what they would have been like historically "Historically Fixed Settlements". I do understand the fear that players might only select this option if given it, so I think the default should always be set to randomly generated, to encourage players pl
    5 points
  8. Hello friends, and welcome to the 14th DevDiary for “Knights of Honor II: Sovereign”! In most of the previous diaries, we’ve been focused either on military related stuff, or on relations and interactions between different kingdoms, as those are, naturally, the essence of our game. In this one we will digress from that main course and talk about the “opinions” of different social classes. This feature revolves around how the actions, made by the players (or AIs), affect the different classes in their kingdoms and how the opinions of those classes, in turn, affect the kingdom. In the first
    5 points
  9. Hey Yavor, Yannick and I are ok. Fortunately we both don't live in the affected parts of Germany. 🙂 Have a great summer! Robin
    4 points
  10. It would be much better for everyone if you don't bring up modern conflict into a historical game. But in case you insist I'd like to remind you that Kyiv is Ukraine, Ukraine is an independent nation. Ukrainian is an independent language. If they want to spell the city name as Kyiv, it is up to them. Misspelling their name and denying their existence because you challenge their sovereignty and independence is an hostile act which has nothing to do with the game.
    4 points
  11. Hello friends, and welcome to 17th DevDiary for “Knights of Honor II: Sovereign”! Though we initially planned to talk about Espionage and Spies in this one, we decided to change the topic, and cover some fundamental features that are high time we shed more light on. Settlements and provinces are at the base of the game’s economy, connected to the production of any resources or currency. As we established in the very first DevDiaries we wrote, the world in our game is divided into provinces, more than 300 of them. Today we will take a look into the key elements of a province, and how those
    4 points
  12. I'm not. Armies constantly called for reinforcements, and sending an untrained army from a nearby fort/city is something that happened all the time. If the AI got stomped by the human calling reinforcements, that's a problem with the AI, not the concept.
    4 points
  13. Yes, it is absolutely useless as a tool of attrition. Rebels are only annoying because they will raze a lot of settlements over time. But an enemy army 99% of the time has no time to waste on settlements. If you moved into enemy province with an army you expect to conquer the province, so you want settlements intact. If you don't have enough force to do it, it is pointless and dangerous to lock your weak army into pillaging a settlement with enemy strong army near by. Since in KoH your main limiter is a number of marshals you can't have spare raiding forces around, because you don't have mars
    4 points
  14. I don't have any questions this time. Maybe just.. can we see an overview of the entire map? Or if not the entire at lest the Bulgaria area? Cheers!
    4 points
  15. Hello friends, and welcome to 15th DevDiary for “Knights of Honor II: Sovereign”! For this one we have chosen to take quite a different approach and tell you about changes in gameplay features we’ve already presented. The idea behind this is to keep you up to date in regards to the features, but more importantly, to let you in on how we iterate over the game, what kinds of reasons make us add, scrap or rework stuff, and overall give you a better look at the development process. Let’s start with one of the major features that we covered many months ago – the Armies (DevDiary5). When we pre
    4 points
  16. Thanks for the latest diary! Really apreciate the artwork which is always very nice. I think it is a good idea to being able to send Clerics to the Papacy for bonus missions. In KoH 1 you had them just sitting around at court a lot. I wanna ask something regarding Clerics becoming Cardinals: Do you need anything else for them besides good relations with the Papacy? Maybe certain skills, "time on duty", experience level, completed bonus missions? *actually there has to be white smoke above the Sistine Chapel. Black smokes means no new pope could get elected and they have
    3 points
  17. Knights of Honor II: Sovereign - Judicates Dev Diary #3 : Teambuilding Hello there, and welcome to the third development diary of Judicates. We hope you are fine during these first days of Autumn, or Fall, as the 'mericans say. In the previous diary, I was expecting to write a topic on a new region of the map, but instead, the mod made a nice progression, and its map, though necessary, is not the only thing that matters. Today, we're going to dive into a sort of subreality, on which rest great hopes. Without further delay, let's talk ab
    3 points
  18. What is your opinion on portraits? I know the game is in development but honestly i don't like them so far. I would like to hear your opinion, what do you think? I think Koh1 portraits were amazing, i really loved them, well i do understand it's a different style they are going for in Koh2, but i feel even if they polished the current ones, im not sure i'll like them any better.
    3 points
  19. 3 points
  20. Hello there, I just wanted to ask at what stage of development are the tactical battles? Will we soon see gameplay from them? Thank you! Congrats to Ivory Knight 😄
    3 points
  21. Hello friends and welcome to the 20th DevDiary for “Knights of Honor II: Sovereign”! Today we will start talking about religion, going through all key points of the feature and the common gameplay options it presents to all kingdoms. Though this is not one of the central elements of the game, it still plays a big importance and different religions offer quite a few unique elements, thus leading to unique strengths and strategies the players can explore. So, starting with the basics, we have 3 different religious “families” – Christianity, Islam and Paganism. Christianity has a subdivision t
    3 points
  22. I don't think this is the best approach as doing this may end up with some culture/religious groups having the feel that they are neglected or misrepresented. For me this sounds too broad and creates the the issue mentioned above. Even though the term "Pagan" might be correct from the eyes of a Christian medieval nation, from the perspective of the pagan is not, because the pagans are too different from each other in their beliefs, rituals, the gods they worship, etc. With that said, I can't agree with this: I would find this very repetitive and XP similar t
    3 points
  23. Knights of Honor II: Sovereign - Judicates Dev Diary #1 : Presentation Greetings, and welcome to the presentation and first development diary of Judicates, a module in preparation by Calliope for Knights of Honor II: Sovereign. Judicates was born some years ago as an inspiration of custom maps made for the original Knights of Honor game. It dates back to a time when I drafted highly detailed modern day maps centered on several regions of Western Europe, that I know better than the rest of the world, sin
    3 points
  24. Hello friends and welcome to the 19th DevDiary for “Knights of Honor II: Sovereign”! The time has finally come for us to talk about the multiplayer features in our game, and we can say that we’ve been waiting for this moment with a mounting anticipation ever since DevDiary 1. There we mentioned that “multiplayer” is one of the pillars of KoH2:S and indeed, it nearly doubled the game design and programming efforts, but we still think it is worth it. Maybe you wonder why is it so much more difficult for such a game to support multiplayer. Well, the technical reasons are more straightforward –
    3 points
  25. Indeed, there is FFA in Grand Campaign mode. Means, no other conditions than those built in the campaign.
    3 points
  26. Hi guys, exciting to see the options for multiplayer. I see you ignored discussing in-depth on the multiplayer diplomacy and espionage, can you elaborate into these topics, what differences do they have compared to single player are they completely different or do they share very similar mechanics?
    3 points
  27. Hello there, Brad, Alex, Georgi and the rest, I wanted to wish you good luck and pleasant work! You’re doing great! I must say that everything in this devdiary looks awesome and I'm sure that Multiplayer will make this game a trailblazer among the rest. I'm sure that balancing has been indeed a burden that will continue to develop even after launch. After all, multiplayer is what it is and needs its attention to detail. We'll be happy to give you regular feedback and balance suggestions. My question is quick – should we expect delays for 2022? I’m asking this earlier on, to avoi
    3 points
  28. Hi, Firstly, I am excited for this, and enjoying the devdiaries as they come out. I do have a question about spies vision. You said 'imiediately provide vision' of the territory and armies. Is this literal in the sense that the day you place a spy into a kingdom you can see everything? I personally think that spies would take some time to setup their spy network, so let's say after 6 months (this could depend on the skill of the spy) you can see the majority of the territory and armies. That would introduce some time management, and avoid spies being sent to a kingdom a week be
    3 points
  29. I agree wholeheartedly. There needs to be weather that affects combat. Summer, winter, local showers.
    3 points
  30. In terms of upgrade path for units in general - yes, I agree. The implementation itself... I don't know. It appears that the main barrier to better units are buildings which are very expensive compared to a unit cost. As a result it could be a very long time before next unit tier gets available. Most of your peasants won't live long enough probably. Second, if the current approach of "peasants are cheap but triple population cost" stays. It would be counter productive to train peasants up instead of 3 new units. Third, I'm not sure I want to lock into a specific unit type, it co
    3 points
  31. Here are some of my suggestions. Add unit training time. This removes ability to instantaneously fill marshal with OP units and reinforce nearby battles. Units have more value because they are not easy to replace... If you wish quickly fill your army, then buy overpriced mercenaries or ineffective peasants as last resort. Units should have upkeep in gold. Just like food in original KoH. When marshall leave town there should be impact on royal treasury. Waging war should be expensive. If you lose all gold you lose ability to recruit new units and you lose war. You can't go t
    3 points
  32. The ideas are cool, but did you read my comments about that? How you would be able to handle battles like this in real time if you have 3-4 battles at the same time while you are being invaded and besieged and non-stop getting messages on the left side of the screen and popups. The mechanics that you propose would work if you pause the game and entirely focus your attention on the battle. Cheers!
    3 points
  33. So after my emotional appeal, I’d rather go to a more constructive feedback. This are the things I would advise to implement or consider. 1) Autoresolve combat I cannot stress this hard enough, but auto resolve battles cannot suck. Most of the battles in a singleplayer are going to be autoresolve (very very few people can claim they played all battles manually in their original KoH experience) and all of the multiplayer battles have to be autoresolve due to the time constrains. Autoresolve combat has to be appealing and interesting, not mundane, lame and repetitive
    3 points
  34. Good eye, its a french castle indeed. I just saw the documentary some months ago, it is not a real medieval castle but a project to rebuild one from scratch only with materials and tools from that time. See https://www.guedelon.fr/en-famille-ou-entre-amis or https://en.wikipedia.org/wiki/Guédelon_Castle
    3 points
  35. 3 points
  36. Totally agree with Yavor and DoVlaLegend - it makes me a little worried, too. Please stick to your plan of easy to get, hard to master. Make it Knights of Honor not Paradox. And as I suggested it in the past: make hard and more punishing options a game setting but not a given. This gives motivation for playing the game several times with different settings. So far I am very happy with how things seem to go and how the game develops. Don't punish us with punishing gameplay 😉
    3 points
  37. Agree. I mean we don't even know how the game will be played, yet they want "hardcore". I mean there is nothing wrong with that, everyone has they one playstyle. I am just worried that later people will complain "the game is unplayable, AI is to smart/cheating, etc..". Like stated by Yavor before, make it as you intended it. 🙂
    3 points
  38. Looking at the comments I see more and more people wanting "hardcore realism" and that makes me worried. So I ask of you, dear Devs, please don't make the game harder than it is intended by you! Some people may enjoy challenging themselves with games, but people like me don't have neither the time, nor the will to get good at hard games. I just want the easiest difficulty option to still be playable for me, that's all! Making the game accessible for a broader audience will only benefit the game!
    3 points
  39. I am sure you thought this through already, but just in case, player testing might help with a whole slew of things to see what works and what doesnt. (Even if it's a closed beta)
    3 points
  40. I agree one battle is enough. However I wonder if strategies like "scorched earth" (abondonging the province and breaking it down and making the populace unruly) would be possible. Or maybe leaving a spy or something that would excite rebellion. There could be more possible strategies for when you know you will lose a province to make it slow the enemy way down.
    3 points
  41. Indeed! Thank You Brad Logston, and thank You THQ Nordic, for everything! Also, congratulations THQ, for so many new games coming out this year! Hopefully KoH2:Sovereign will also be one of them, but if it isn't, no sweat! We will wait for as long as you need! Once again, a big Thank You to all of the staff of THQ Nordic, and especially to Brad, for all of the trust in our favorite game! Stay safe and healthy, everyone!
    3 points
  42. Interesting! Both gameplays look cool and a bit more diverse than in KoH1. Can't wait to hear from the team in next devstream, and to dive more into that topic! Several questions: - Will Papal States be playable? - If the Pope owns Rome and another province, but eventually lose Rome, does the Papacy still disappear? Does the Papal States remain? - Will it be easy to add and modify Religious Centers, so that catholic clerics do not only go to Rome, but also for example to Santiago de Compostella, or to Canterbury? Same for Orthodox, with Antioch or Mount Athos for ins
    2 points
  43. Yeah, that could be a possibility. Something like a bonus and after that a double-bonus. Could work. In real history, in 1859 Moldova was united with Valahia and that was called "The Small Union" here. The "Big Union" took place at 1st of December 1918 (which is România's National Day) when Transylvania was united with the motherland.
    2 points
  44. #Kyivnotkiev Please correct it to Kyiv
    2 points
  45. I gotta agree. Even typing "Kiev" into Microsoft maps pulls up "Kyiv".
    2 points
  46. We actually talked about adding badges at one point early on. Is this something others would like to see?
    2 points
  47. Welcome to the new home for the Knights of Honor community! We've been hard at working setting up this community hub where we can come together and chat about all things Knights of Honor. This is where we'll be posting regular DevDiaries about the game, giving you insights into the development process and exclusive first looks into the specifics of Knights of Honor II: Sovereign. We also want this to be YOUR community, a place where you can discuss everything from games to history. We know that KoH fans are a passionate group of people and we're eager to join in on the conversation.
    2 points
  48. @William Blake Sadly, I think I could agree with you about some of the things that you are saying. But I can't agree just from one five minute video and a dev diary to make conclusion that the game sucks at economics and trade. I don't think we have enough info yet about the most of the stuff going on. Even about battles themselves, I don't remember anyone talked anything yet. The auto resolve mechanic that you talk about. Well the whole purpose of that is to quickly complete the battle without you do anything right? Imagine the following situation. You are in the midd
    2 points
  49. Here's a fun challenge; how quickly can you reunite England? Play as Normandy in Early on Hard (no cheats) and go as fast as you can! Hit F11 to show in-game time. I've definitely beaten this faster, but here was my attempt just now to give you something to aim for (49:55 in game was around 15 minutes of real world time). This was a popular challenge on the original black sea studios forum. I think the 'record' was under 20 in-game minutes, but that was over 15 years ago so I could be remembering wrong 🙂
    2 points
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