Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 01/12/2022 in Posts

  1. From the campaign setup screenshot I can gather that there is a mechanic to put multiplayer game into a pause, presumably by any human player. There is also an optional cooldown on game pause, probably per player in a given timeframe. What is "unpause lock" in this context? An ability for other players to unpause game vs pause is unlocked only by original player who paused the game? But in my mind, these are minor details to the main question of game time - how time is handled by a multiplayer game? Is it running at regular 1x speed as single player? Is game speed in multiplayer variable
    3 points
  2. Can you join a game only as a spectator? Can you stay in a game as a spectator after being defeated? Is there a setting to limit how often you can start a holy war against another kingdom? Being the target of a holy war every 2 minutes because another player controls the pope could be quite frustrating. How are pacts between human players handled? Can I defame a friend after he agrees to an alliance but doesn't send any actual troops? Could we have a setting to deactivate only pillaging between human players (for a set amount of time/kings)?
    3 points
  3. I will probably never play a single multiplayer game of KoH2 (I never play strategy games in multiplayer), but I definitely appreciate options for many different starting conditions. Some suggestions I have (if not already implemented) are "shattered world" (no historical kingdoms, just lots of small or even single province kingdoms) option to change culture/religion of a kingdom you choose to play (with option to change culture/religion of provinces) Diplomatic range: it can be immersion-breaking if every lord can interact with every other on the map as if the telephone
    2 points
  4. There are multiple winning conditions depending on a game mode and options and some of them are pure economy/diplomacy oriented. Although I doubt you can possibly win without any war at all because you can't get any new provinces without a conquest and other religions will be hostile to you at one point or another. But overall you don't have to go into war with everyone on the map. In fact it appears that probably you will be friendly with most other countries and still win.
    1 point
  5. Hi guys, Hi Brad, Alex and the whole dev team, sorry if I am not a very active writer at the moment but i still follow this great game! I'm so excited to see how it looks and I think you guys have found the right amount of variety to create a new MP story for many, many hours of fun. It's a really awesome and totally innovative new option in a grand strategy game to play as another nation after a defeat! I love it 😊. The best part - You can choose and set up the game settings how you want and create your own play style! Looking at the UI, I think you can play it without a
    1 point
  6. I like the idea of setting up your very unique game. However, I will mostly start historically since I directly wanna dive in into the action (just like in KoH1 😉). Maybe after a few games I will start playing around with setting in order to get good options for multiplayer. Could be interesting for multiplayer to have settings that make the whole game last less long for getting a clear winner - or maybe @Ivory Knightpersuades me to do weird and crazy stuff right from the beginning since he is as illusive as the night. 😜
    1 point
  7. Yaaay I get the first comment! Maybe adding options for religion, rebellions, and multiplayer rts battles would be options. I really like the idea of the option for players to come back into the game as another nation, awesome idea! I will think more about which settings would make good additions, and look forward to reading other peoples ideas!
    1 point
  8. Will it be possible to set these kind of parameters in single player too (king aging, starting gold,ect) ?
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.