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  1. Welcome to the new home for the Knights of Honor community! We've been hard at working setting up this community hub where we can come together and chat about all things Knights of Honor. This is where we'll be posting regular DevDiaries about the game, giving you insights into the development process and exclusive first looks into the specifics of Knights of Honor II: Sovereign. We also want this to be YOUR community, a place where you can discuss everything from games to history. We know that KoH fans are a passionate group of people and we're eager to join in on the conversation.
    27 points
  2. Hello friends, and welcome to the first “Knights of Honor II: Sovereign” DevDiary! The DevDiary is a place where we can discuss specifics about our game, share some insights about the development process, and offer perspective on what game-shaping decisions we make and why. We’ll do our best to talk about cool, interesting topics, of which we’d love to hear your suggestions! Hearing your feedback will help us make the best game we can, and also understand what our fans care about. It was really hard for us to keep silent for so long, since there’s so much we want to share about the
    15 points
  3. Hello friends, and welcome to our second “Knights of Honor II: Sovereign” DevDiary! Today we’re going to take a look at the world of KoH2:S. One of the very first steps for us was to choose the time period our game takes place in. Setting the rough boundaries was rather easy, considering this was something we definitely wanted to preserve from the first game. We could hardly pick a more appropriate period than High and Late Middle Ages for a game with that title, right? These were the glorious days of knights, central to the KoH series, and everything that goes with them – epic batt
    14 points
  4. Hello friends, and welcome to the fourth DevDiary of the “Knights of Honor II: Sovereign” DevDiaries! Today we start talking about the military aspect of the game, covering the invasion process, which includes battles, occupations, and assimilation. Though there are different strategies that players can explore to defend and broaden their empires, wars are almost inevitable, and they are undoubtedly the most straightforward expansion method as well. However, victory is not always easy to accomplish, as you will soon see. Let’s first sidetrack a bit and take a quick look at the terri
    9 points
  5. Hello friends, and welcome to the 7th DevDiary for “Knights of Honor II: Sovereign”! This time we will look into stability, revolt risk, rebellious population and rebellions – the final stage of population’s uproar. As it was historically, in KoH2:S, empires can also crumble from the inside. It is crucial for the players with ambitions to rule vast lands to know well what factors play a role in stability and how they can prevent or deal with the population’s discontent. Stability and revolt risk are the two elements, competing with each other, that represent how content a kingdom’s people
    8 points
  6. Hello, after reading the eighteenth diary of developers today, I noticed that in the game the city of "Kyiv" was recorded with the Russian transcription "Kiev". But the correct translation of the name of the Ukrainian capital is "Kyiv". As a citizen of Ukraine, I am not very pleased to see the incorrect spelling of the capital of my state. Dear developers, please correct this mistake!
    7 points
  7. Hi @zooid (and others), thank you a lot! You are already supporting us a lot by being such a great community. You can't imagine how people in the office are smiling each time we post something on Facebook (for example), and they see the 'love' of KoH fans ... this is extremely motivating feeling! Of course, at some point we will start involving more and more people from the community in tests, etc,, to help us finish the game and give it the needed "punch" 🙂 ...
    7 points
  8. KOH also had an amazing sound track. I think game designers really underestimate the importance of a good soundtrack. Too often the sound tracks are just plainly bad.. Then there are soundtracks that are good but too short, so they end up being annoying after hours of gameplay. Then there are soundtracks which are long enough and good, and those are the ones I always love and get nostalgic when I hear them again by accident. ( I never encountered a too long soundtrack that I didnt like). I have also experienced games which connect the soundtrack to game actions, this I find very engaging, but
    7 points
  9. Hello friends, and welcome to the sixth entry of the “Knights of Honor II: Sovereign” DevDiaries! Today’s topic is all about the cultures in KoH2:S and how we weaved their historical representation into the gameplay and visuals of the game. When we talk about cultures, there is one really important thing to keep in mind. Diversity. We live in a world with a rich variety of cultures, every one of which has its own specific histories, songs, food and even mannerisms. All this is valid for the Middle ages as well and thus it became the foundation of how cultures work in KoH2:S. We dive
    6 points
  10. Since I have a bit more time recently for my hobbies and stuff, I decided to make a medieval grand strategy board game for personal use. The goal of the game is to collect 25 points of prestige by occupying land, fighting against the other player, competing missions, sabotage, trade and random events. Another option to win could be to annex the other player, though that may not be always possible. The map of Europe is around 900 AD and has close to 80 provinces. Historical and geographical accuracy is often sacrificed in order to keep the things simple. If someone is interested
    6 points
  11. Hello friends, and welcome to the third entry of the “Knights of Honor II: Sovereign” DevDiaries! In this one we will take a look at one of the most emblematic features for the KoH series – the royal court. We love both the atmosphere it creates and the “deck-building” element it adds to the gameplay. The royal court plays a fundamental role in our game, thus it’s not much of a coincidence our teaser trailer had the concept front and center! With this feature we are not trying to make a realistic depiction of medieval rulership. Think more of the famed King Arthur’s Round Tab
    6 points
  12. Can you explain more clearly how a leader for a crusade is selected? Does the leader come from your current Royal court Knight's? One of my biggest angers in KOH 1 was not having control of my marshals when the pope called them into a crusade, because more then often my 5 star marshal would just find a way to suicide. Have you considered this?
    5 points
  13. Hello friends and welcome to the 22nd DevDiary for “Knights of Honor II: Sovereign”! We decided to return to the Religion topic, started in DevDIary 20 in which we made an overview about the common Cleric actions and religion effects. Today we will take a closer look at Christianity – the religion, followed by the most European kingdoms at the historical period and region the game takes place in. In KoH2:S, there are two vastly different branches (families) of Christianity – Catholicism and Orthodoxy. As we mentioned earlier, we’ve chosen this simplified model after considering and experime
    5 points
  14. I am writing about what (I think) the situation right now might be and how it could look if there is a mechanic that allows the player to upgrade units. When I thought about that I also found some complications and issues that may arise with this. For sure I am not saying let’s do this because it sounds cool. I will talk mostly about peasants and will be viewing two different situations. The first is as I said earlier - “Hey, why my peasants are still peasants and what to do to improve them?” - Upgradeable Units Let's see how Peasants look in KOH2 It says “Peasants
    5 points
  15. Hello! The first game had clouds that casted shadows onto the land which gave the game a nice depth effect. Will KoH2 feature clouds or at least cloud shadows? From all the screenshots I've seen, the land always is bright, locked in an eternal perfect cloudless green summer which is too uniform and boring to look at. Will the game feature some weather effects like rain or wind, local storms with all those trees swaying in the wind a little? I think all these would make the game more visually appealing and increase immersion. If anyone else has
    5 points
  16. I would love to see weather effects. Attrition is a must. Snow, Rain, Mud, Extreme heat everything should have an effect on armies, terrain and climate you just have to put that in a game as this.
    5 points
  17. Thanks for the Diary, as I understand the settlements and some features to provinces are randomly generated with some restrictions. This sounds great especially for multiplayer games and playability. I do believe this should be the default setting. I also suggest to include a setting option giving fixed settlements and features resembling what they would have been like historically "Historically Fixed Settlements". I do understand the fear that players might only select this option if given it, so I think the default should always be set to randomly generated, to encourage players pl
    5 points
  18. Hello friends, and welcome to the 14th DevDiary for “Knights of Honor II: Sovereign”! In most of the previous diaries, we’ve been focused either on military related stuff, or on relations and interactions between different kingdoms, as those are, naturally, the essence of our game. In this one we will digress from that main course and talk about the “opinions” of different social classes. This feature revolves around how the actions, made by the players (or AIs), affect the different classes in their kingdoms and how the opinions of those classes, in turn, affect the kingdom. In the first
    5 points
  19. Really appreciate all the support! It's been fun getting to know everyone both here and during the streams. I've really been enjoying this community, and having the banter during the streams helps us connect with our fans and keep aligned with who we're truly making this game for: all of you! Definitely a big gamer here, always have been and always will be, including a huge strategy games fan. Know it's a long journey to bring the best KoH game forward we can, and we're trying our very best to deliver. Making games is challenging to say the least, but hopefully you all see how much we car
    5 points
  20. Hello friends, and welcome to the 10th DevDiary for “Knights of Honor II: Sovereign”! Last time we talked about character skills and in this diary we will take a look at traditions, which are very interlinked to them and can even be abstractly considered as “kingdom skills”. We will explain how these two features are connected, how traditions are gained, and how they affect the game. First of all, in KoH2:S the player does not take the role of any of the knights, nor really the king or his dynasty – knights, kings and dynasties rise and fall, and with their death their skills are al
    5 points
  21. Hey Yavor, Yannick and I are ok. Fortunately we both don't live in the affected parts of Germany. 🙂 Have a great summer! Robin
    4 points
  22. It would be much better for everyone if you don't bring up modern conflict into a historical game. But in case you insist I'd like to remind you that Kyiv is Ukraine, Ukraine is an independent nation. Ukrainian is an independent language. If they want to spell the city name as Kyiv, it is up to them. Misspelling their name and denying their existence because you challenge their sovereignty and independence is an hostile act which has nothing to do with the game.
    4 points
  23. Hello friends, and welcome to 17th DevDiary for “Knights of Honor II: Sovereign”! Though we initially planned to talk about Espionage and Spies in this one, we decided to change the topic, and cover some fundamental features that are high time we shed more light on. Settlements and provinces are at the base of the game’s economy, connected to the production of any resources or currency. As we established in the very first DevDiaries we wrote, the world in our game is divided into provinces, more than 300 of them. Today we will take a look into the key elements of a province, and how those
    4 points
  24. Welcome to the new home for the Knights of Honor community! We've been hard at working setting up this community hub where we can come together and chat about all things Knights of Honor. This is where we'll be posting regular DevDiaries about the game, giving you insights into the development process and exclusive first looks into the specifics of Knights of Honor II: Sovereign. We also want this to be YOUR community, a place where you can discuss everything from games to history. We know that KoH fans are a passionate group of people and we're eager to join in on the conversation.
    4 points
  25. I'm not. Armies constantly called for reinforcements, and sending an untrained army from a nearby fort/city is something that happened all the time. If the AI got stomped by the human calling reinforcements, that's a problem with the AI, not the concept.
    4 points
  26. Yes, it is absolutely useless as a tool of attrition. Rebels are only annoying because they will raze a lot of settlements over time. But an enemy army 99% of the time has no time to waste on settlements. If you moved into enemy province with an army you expect to conquer the province, so you want settlements intact. If you don't have enough force to do it, it is pointless and dangerous to lock your weak army into pillaging a settlement with enemy strong army near by. Since in KoH your main limiter is a number of marshals you can't have spare raiding forces around, because you don't have mars
    4 points
  27. I don't have any questions this time. Maybe just.. can we see an overview of the entire map? Or if not the entire at lest the Bulgaria area? Cheers!
    4 points
  28. Hello friends, and welcome to 15th DevDiary for “Knights of Honor II: Sovereign”! For this one we have chosen to take quite a different approach and tell you about changes in gameplay features we’ve already presented. The idea behind this is to keep you up to date in regards to the features, but more importantly, to let you in on how we iterate over the game, what kinds of reasons make us add, scrap or rework stuff, and overall give you a better look at the development process. Let’s start with one of the major features that we covered many months ago – the Armies (DevDiary5). When we pre
    4 points
  29. Thanks for the post. You mentioned that the defensive pacts are always able to be seen by other countries. Would it be possible to have secret defensive plans, at the cost of more gold or relational influence to acquire them? So that a player doesn't see a defensive pack when looking at that particular country however with a spy in that enemies court would reveal secret defensive allies as it does for secret attack allies? I feel like this would also be more true to history, and create a simple system where the player would have to decided when it is more valuable to create secretive def
    4 points
  30. Hello friends, and welcome to our 8th DevDiary for “Knights of Honor II: Sovereign”! This time we’re having our first deep dive into the music and audio of our game, a topic we’ve heard many of you are excited about. The composers of “Knights of Honor II: Sovereign” bid thee welcome! Yannick and Robin are from Audinity and, after having worked on many strategy video game titles in the past, are having a blast working on the sequel to one of their favorite childhood video games. In fact, the hours Robin spent in the medieval world of “Knights of Honor” exceed the 1000-hour mark and both st
    4 points
  31. Thank you so much, Dear Devs! You are amazing!!! Congrats, Sir Ivory Knight! I've already written in the DevDiary thread, but I had to write here too!
    4 points
  32. Completely reasonable to request and discuss language support (and we love the excitement), but agree the multiple topics have become spammy. Let's limit our discussion to one thread, please 🙂
    4 points
  33. Hello there Dear Devs, I have two simple questions about the music and sound in KoH 2, and here goes: Will you consider adding a Soundtrack DLC to the assets of the game, which will allow us to download and listen to the awesome music of the game? Perhaps in a Supporters' Edition of KoH 2? I would love to listen to the music of KoH 2 while I am at work. Listening to game music always motivates me to play more and more and to give my best in each game. It is a must have for me, as it also is a proven way to combat burnout. My second question is not about the music, but rathe
    4 points
  34. Sire, i present you the royal family
    4 points
  35. They do. And you can do a lot more with them.
    4 points
  36. It would be nice if creators could add new states such as Hanseatic League (in late period) Dubrovnik (slavic city - state in Adriatic Sea).
    3 points
  37. 3 points
  38. Hello there, I just wanted to ask at what stage of development are the tactical battles? Will we soon see gameplay from them? Thank you! Congrats to Ivory Knight 😄
    3 points
  39. I don't think this is the best approach as doing this may end up with some culture/religious groups having the feel that they are neglected or misrepresented. For me this sounds too broad and creates the the issue mentioned above. Even though the term "Pagan" might be correct from the eyes of a Christian medieval nation, from the perspective of the pagan is not, because the pagans are too different from each other in their beliefs, rituals, the gods they worship, etc. With that said, I can't agree with this: I would find this very repetitive and XP similar t
    3 points
  40. Hello friends and welcome to the 19th DevDiary for “Knights of Honor II: Sovereign”! The time has finally come for us to talk about the multiplayer features in our game, and we can say that we’ve been waiting for this moment with a mounting anticipation ever since DevDiary 1. There we mentioned that “multiplayer” is one of the pillars of KoH2:S and indeed, it nearly doubled the game design and programming efforts, but we still think it is worth it. Maybe you wonder why is it so much more difficult for such a game to support multiplayer. Well, the technical reasons are more straightforward –
    3 points
  41. Hi guys, exciting to see the options for multiplayer. I see you ignored discussing in-depth on the multiplayer diplomacy and espionage, can you elaborate into these topics, what differences do they have compared to single player are they completely different or do they share very similar mechanics?
    3 points
  42. Good eye, its a french castle indeed. I just saw the documentary some months ago, it is not a real medieval castle but a project to rebuild one from scratch only with materials and tools from that time. See https://www.guedelon.fr/en-famille-ou-entre-amis or https://en.wikipedia.org/wiki/Guédelon_Castle
    3 points
  43. Hello friends, and welcome to the fifth entry of the “Knights of Honor II: Sovereign” DevDiaries! Today, we will be talking about one of the game’s most fundamental aspects - warfare. More precisely, the focus will be on marshals, their role, and the types of troops which can fall under their command. Being one of the five main classes in KoH2:S, marshals play a very specific and important part in the game, and that’s to lead armies across provinces, fight enemy forces, and paint the political map with your kingdom’s colors. As conquest and expansion were arguably amongst the most i
    3 points
  44. I think this is the worst strategy in modern game. Back in the old days a game was released and it was fully playable and an enjoyment to buy and play. Now in days alpha betas and even rushed games are riddled with bugs that leave a sour taste for the people whom play the games. Chill man. Let the devs take all the time in the world to make a good game which has depth, accessibility, and balance. I hate big company developers for this reason and many others that they pump out rushed/trash games, and I suspect that Black Sea Games agrees with me.
    3 points
  45. I agree! Old icons/pictures of female/male nobility were awesome! I m quite atttached to them! Appearance of the Wolrd Map is troublesome also! State name letters should be more stylish!
    3 points
  46. Congratulations on your new project, Black Sea Games! The news of Knights of Honor 2 are the best ones this year! I have so many stories in KoH, however most of them are hilariously noobish tales, of how I learned the ropes of the game. Can't wait to experience first hand what you have created in the sequel! I love all the art, that I have seen so far, and about the gameplay - I would trust Frujin to put the fun in any game. P.S. I am a long time fan of your work, guys, dating back from Tzar, 20 years ago! You have never disappointed me! Good luck! (and keep up the news!) Kind
    3 points
  47. Hello Zdenek 🙂 I´m Pavel and I´m from CR too 😄 I love KOH like you and played some mods from you i think 🙂
    3 points
  48. Its a long long time. If i was young. My name was before Laudan. Later i become a little bit wisdom . Elvain was one of the great modder. A pionier.
    3 points
  49. Name/Handle: frujin (Game Director and Lead Designer of Knights of Honor(s) - the old one, and the new), my real name is hard to pronounce even by myself, but it's easy to find in the net if you are _that_ curious 🙂🙂 Country: Bulgaria Games: All kinds of strategy and RPGs. What about both in the same box? 🙂 Pets: Lovely dog - golden retriever
    3 points
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