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  1. I'm not saying we need gunpowder. We should not and it is fine. But if they are adding fancy rare very very location specific things I'd rather have first cannons than an elephant. Mostly because I can see how a cannon is essentially an artillery like a good catapult or a trebuchet, but an elephant is what? Uber slow cavalry? Battering ram? It is not close to any other unit type.
    2 points
  2. I hope they fix the issue as well. I hope the crusader states and playable or at least can be created and play as them.
    1 point
  3. In the first game crusade states did exist and they were able to be created. Although crusader states created during gameplay were not playable unless one uses cheat "bsswitch" (This also applies to Papacy which is unplayable). However the biggest problem with KoH I new crusader states is if they were founded on a province of different religion than Catholicism they will be that religion. So for example if Crusade conquered some Pagan province the new state will be Pagan both by population AND government. I hope in KOH II they will fix this and make government of the newly created stat
    1 point
  4. I too have to agree I would rather see gunpowder than elephants.
    1 point
  5. Elephants as a weapon are not real for the given period. Gunpowder artillery: 1260 Battle of Ain Jalut, Europeans around 1330s. Which are appropriate for the region and timeframe of the game.
    1 point
  6. There are plenty of existing and potential players in China looking forward to the game's Officially announced—most of them from the Paradox gaming community,we're looking forward to seeing the official Chinese version and wishing you the best of luck in the Chinese market😘
    1 point
  7. Hello, I want to know if the game will have Russian localization. I know that there are many Knight of Honor fans in Russia I would really like to immerse myself in that very atmosphere in my native language Russian intro Thanks good luck!
    1 point
  8. And I have recently been playing a lot of AoE4 battles and it's been a blast. Let's hope the devs keep their battle system similar to the original KOH which was fun as hell. Change for the sake of change isn't better. Keeping units in formation during battle (aka more like total war not a blob) and a proper flanking system is really all it needs. The beauty of KOH is that its a wonderful mix of Crusader kings and total war battles, simplifying both significantly making it fun and relaxing to play as opposed to something like my effing job. (I'm looking at you CK3)
    1 point
  9. Well, it is much deeper problem. It is not just amount of battles, it is about fine balance between too hard and too easy. If you just reduce number of battles, an outcome of one or two battles would be too great and will practically end a game one way or another. In a single player this would force players to reload a saved game, instead of trying to endure. But most of the time games tend to make it too easy for a player, so it is very hard not to win, but it is covered with making same repeating time consuming mechanics run over and over again, like TW battles which you can't really lose or
    1 point
  10. Hello! We have a Russian translation of this dev diary here: https://strategycon.ru/knights-of-honor-2-dd-22/ Перевод на русский по ссылке.
    1 point
  11. 1 point
  12. Hello friends, and welcome to the sixth entry of the “Knights of Honor II: Sovereign” DevDiaries! Today’s topic is all about the cultures in KoH2:S and how we weaved their historical representation into the gameplay and visuals of the game. When we talk about cultures, there is one really important thing to keep in mind. Diversity. We live in a world with a rich variety of cultures, every one of which has its own specific histories, songs, food and even mannerisms. All this is valid for the Middle ages as well and thus it became the foundation of how cultures work in KoH2:S. We dive
    1 point
  13. Welcome to the new home for the Knights of Honor community! We've been hard at working setting up this community hub where we can come together and chat about all things Knights of Honor. This is where we'll be posting regular DevDiaries about the game, giving you insights into the development process and exclusive first looks into the specifics of Knights of Honor II: Sovereign. We also want this to be YOUR community, a place where you can discuss everything from games to history. We know that KoH fans are a passionate group of people and we're eager to join in on the conversation.
    1 point
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