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Showing content with the highest reputation on 04/15/2021 in all areas

  1. I am not quite sure how the World map will work, but here is my suggestion: For example, Trebizond, as shown in map above this post, was a surviving part of Byzantine empire, and it consisted of several surrounding cities. Game would be much more fun if it looked similar to this. Creating a micro-world inside one smal state/province would be awesome. In KOH1 one could conquer for Bdin to Vienna in a relatively short time. My proposal - break the large provinces into little pieces so that world map change slowly and then it would be more realistic. I suggested something similar earlier i
    1 point
  2. Hello friends, and welcome to our second “Knights of Honor II: Sovereign” DevDiary! Today we’re going to take a look at the world of KoH2:S. One of the very first steps for us was to choose the time period our game takes place in. Setting the rough boundaries was rather easy, considering this was something we definitely wanted to preserve from the first game. We could hardly pick a more appropriate period than High and Late Middle Ages for a game with that title, right? These were the glorious days of knights, central to the KoH series, and everything that goes with them – epic batt
    1 point
  3. My liege, if you want to make bigger the island of Rhodes, so we can build a castle, for us Hospitaliers, all you have to do, is to order it! Our ships will carry some land from the mainland!!! Yes yes yes, Rhodes should be in the game, you are absolutelly right! Keep on the good work and be sure to have also our beloved Despots of independent Orthodox church xD!!
    1 point
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