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Showing content with the highest reputation on 03/18/2021 in all areas

  1. Totally agree with Yavor and DoVlaLegend - it makes me a little worried, too. Please stick to your plan of easy to get, hard to master. Make it Knights of Honor not Paradox. And as I suggested it in the past: make hard and more punishing options a game setting but not a given. This gives motivation for playing the game several times with different settings. So far I am very happy with how things seem to go and how the game develops. Don't punish us with punishing gameplay 😉
    2 points
  2. Agree. I mean we don't even know how the game will be played, yet they want "hardcore". I mean there is nothing wrong with that, everyone has they one playstyle. I am just worried that later people will complain "the game is unplayable, AI is to smart/cheating, etc..". Like stated by Yavor before, make it as you intended it. 🙂
    2 points
  3. Looking at the comments I see more and more people wanting "hardcore realism" and that makes me worried. So I ask of you, dear Devs, please don't make the game harder than it is intended by you! Some people may enjoy challenging themselves with games, but people like me don't have neither the time, nor the will to get good at hard games. I just want the easiest difficulty option to still be playable for me, that's all! Making the game accessible for a broader audience will only benefit the game!
    2 points
  4. I like the idea of your kingdom receiving more realistic and punishing effects for not honoring pacts and agreements that you've entered into. As for what should effect prestige, I definitely think your prestige should increase with the number of battles that you win. And the amount of prestige you earn should receive a bonus increase for battles won against a major historical adversary of your kingdom. For example, if my English army defeats a French army, my prestige should increase a higher amount than if my English army defeats an Italian army, etc. Similarly, if my army defeats an
    2 points
  5. On the other hand, making it too easy makes the game boring. Which is why options are a great thing. Hardcore rules are a blessing that can be turned on or off as the player wants. This way, everyone gets to play the game they want.
    1 point
  6. Hey Lighthope, like Brad says in the text: "the prestige bonus, espionage and counter-espionage bonus, and others." So there definitely will be espionage and counter-espionage for princesses which in my opinion totally makes sense. Your princess stays loyal to you since she is family but she is very close within a foreign royal court. That surely opens up some opportunities for some intel. I hope the devs will tell us a little more in the stream tomorrow about the other things they can do.
    1 point
  7. Hello friends, and welcome to 16th DevDiary for “Knights of Honor II: Sovereign”! When we talked about traditions in DD10, we mentioned the concept of a kingdom’s prestige, and how traditions are unlocked as prestige increases. Prestige has а much greater impact in the game, though, and it even paves the road to victory, so today we will take a deeper look at how it is increased and what role it plays. Measuring the greatness of a kingdom in KoH2:S is done by summing up two elements. The first element represents major events that took place in its history (fame). The second one represents
    1 point
  8. I agree completely. The other games like this have 20 units on the battlefield from one side and they can have 4 sides on tha battle, so it means a player can control up to 40 units at once. Compared to this here a player control a maximum of 16-24 units at once? Why? You cannot compete with those games if you dumb down a main part of the game, the battles. I totally lost all hope with this game.
    0 points
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