DevDiary 01 - Game Vision
Hello friends, and welcome to the first “Knights of Honor II: Sovereign” DevDiary!
The DevDiary is a place where we can discuss specifics about our game, share some insights about the development process, and offer perspective on what game-shaping decisions we make and why. We’ll do our best to talk about cool, interesting topics, of which we’d love to hear your suggestions! Hearing your feedback will help us make the best game we can, and also understand what our fans care about.
It was really hard for us to keep silent for so long, since there’s so much we want to share about the game. We’ve also noticed the fan questions pouring in too, and while we can’t answer everything right now, we’re anxious to answer the ones we can! It may go without saying, but thank you for all the love and patience, we really appreciate it!
“Knights of Honor II: Sovereign” is a real-time grand strategy game set in the medieval times. Players will lead a royal court of honorable knights, build prosperous cities, assemble mighty armies, and find trustworthy allies to crush their enemies, striving to become the ultimate emperor of Europe.
The first game was released nearly 15 years ago and in order to make a sequel for today’s gamers, we needed a clear and up-to-date vision first. Questions like “what makes the Knights of Honor franchise unique” and “what do grand strategy players want today” were big conversation topics for us. It’s critical for us to keep the spirit of the game intact – an easy to get into and immersive experience, instead of a numbers-heavy simulation that takes dozens of hours to begin understanding how things work. We also want it filled to the brim with interesting decisions for players that require strategic thinking and planning.
Another key vision statement that was important for us to clarify, even though it may seem obvious, is to put the fun of the gameplay before historical accuracy. Now, this doesn’t mean we’re creating a fantasy version of the world – “Knights of Honor” is grounded in historical facts and we’re huge history buffs ourselves! But we do not hesitate to represent complex activities in a simple manner in order to make it fun, even if this means using a little creative license here and there.
Finally, we had to decide whether most of our players would enjoy single player or would they rather play with friends online. We couldn’t rule out either of the groups as minority, so we decided both modes are equally important and we shouldn’t save any effort on their development. Thus, when designing a feature, we try to pay attention to the implications it brings and handle it differently in each scenarios so the fun and excitement is maximized however you choose to enjoy the game.
To summarize, we’ve set those three rules as pillars in the development process and from then on, we refer back to them regularly as guideposts:
- We are making an immersive, easy to learn and hard to master game
- Fun gameplay is our top priority, even above historical accuracy
- Both single and multiplayer modes should be well addressed for every feature
We are very interested in what you think! We’ll be hosting a DevStream this Thursday, Dec. 12th, 2019 @ 3:00 PM GMT / 10:00 AM EST where we’ll talk about the vision of KoH2:S in more detail and discuss your comments to this DevDiary. The Twitch stream will be hosted on the THQ Nordic channel: http://twitch.tv/thqnordic
Heck, we’re going to host DevStreams after each DevDiary from here on out, so get excited!
It would be great to hear what your thoughts are on KoH back in the days, and what you liked and disliked about it, or even what you like and dislike about other grand strategy games you’ve played recently. Do you prefer single player or multiplayer? What are some classic mechanics that are important to you and what new features would you like to see in the game? Who knows, your replies and questions may be directly mentioned during the DevStream!
Next time we will shed more light on the world setting – what time periods can you play in and what makes them so interesting and challenging.
Until then, we can’t wait to see all the exciting things everyone talks about in the forums and hope everyone can join us for the upcoming DevStream on Thursday. You can also join us on Facebook and Discord as well!
We bid thee farewell. Go forth and conquer!