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Michael Gladius

Cavalry should be able to dismount

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One of the big advantages of cavalry in the Middle Ages was that it was dual-purpose. Mounted men were useful in a ton of situations, but they could also dismount and fight on foot if the situation warranted it. Cavalry should have this ability in-game to increase their importance.

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15 hours ago, Michael Gladius said:

One of the big advantages of cavalry in the Middle Ages was that it was dual-purpose. Mounted men were useful in a ton of situations, but they could also dismount and fight on foot if the situation warranted it. Cavalry should have this ability in-game to increase their importance.

Realistically, yes.  But in a video game, I am comfortable with their single purpose utility.  Makes the player make a choice as to having a fast unit or a slow unit.  If they can dismount, it takes that strategic choice away.

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13 hours ago, Lighthope said:

Realistically, yes.  But in a video game, I am comfortable with their single purpose utility.  Makes the player make a choice as to having a fast unit or a slow unit.  If they can dismount, it takes that strategic choice away.

I agree with you. Making them dismountable makes them OP, since nobody would take basic footman, because with cavalry they have 2 units in 1.

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5 hours ago, DoVlaLegend said:

I agree with you. Making them dismountable makes them OP, since nobody would take basic footman, because with cavalry they have 2 units in 1.

Cost is always a factor in everything. Double rations/triple rations, cost of horses, cost of reinforcements etc.

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22 hours ago, William Blake said:

Cost is always a factor in everything. Double rations/triple rations, cost of horses, cost of reinforcements etc.

i agree, knigths were expensive to train, maintain and even to deploy on the battlefield. So i like idea of uber strong knigths bois ( like in Field of glory 2: medieval) that can destroy anything that is not armuored ( no that dumb spear beats horse...). For gameplay balance heavy knigths could be rare ( or in small numbers?). 

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I assume you are talking about RT battles. It is an interesting idea, but I don't think it is a necessity.

 

Let me at least try some constructive criticism - What will happen when the knights dismount:

  • When the knights dismount what happens to the horses are they still on the battlfield incontrolable?
  • Can the opponent interact witht he dismounted horses?
  • Is there a possibility that you enter the battle with 5 cavalary units and leave the battle with 2 cavalary and 2 knight units (presumably 2 units got their nights stolen or killedand the 5th unit died in the battle)? And of cours will it be possible to enter the batle with out cavalary units, then steal some from the opponents cavalary and leave the batle with cavalary units?
  • How do you see the mouning/dismounitng units under arrow attack?

 

I think that this addition will cause more development time than it will benefit the diversity of options. Sounds like a good RT Battles update though, if the devs get time to make the battles as realistic as possible.

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